Description
- QUALITY MATERIALS: Made of prime material for good quality that would give ease and comfort in handling it; its colors add a fun look to bring that lively mood for you, your family and friends at fun time together
- APPEALING DESIGN: This item is designed to give enjoyment at all times for both kids and adults alike. It can be used indoors or outdoors for any season, and will surely bring good memories of time enjoyed playing this game
- A GIFT IDEA FOR ALL SEASONS: Give this as a gift for any occasion and you can never go wrong. It is a practical gift item that can be used by anybody for parties and family gatherings
- Brand Name: ACD
- SECURED PACKAGE: Comes with securely packaged with care, makes for a great gift and storage uses
Item Number: PFX600
Dimensions: 11.02 x 10.9 x 2.83 inches
Weight: 2.93 lb
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Natures Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities. The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentices final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid! Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they’d like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.
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